Wiiflow Download Wii
Wii WBFS Nintendo Wii Backup File System downloads. With tools for organaizing copied Wii games like Wii Backup Manager and WBFS Manager 3.0 im most cases you can compress 4.37 GB wii iso files down to half of that. In fact wbfs doesn't compress the game data, but rather it removes / compressis the unused padding space that is filled with ones and zeros to fill up a full DVD. Wii USB backup loader and more. WiiFlow Lite Wii USB backup loader and more. Info Downloads / Week; This project has no files. At the moment, both Wiiflow and Nintendont work perfectly seperately (wiiflow for wii games, nintendont for GC games). I have changed the default GC game loader in wiiflow to nintendont, and changed the path towards the correct path on the USB (usb1:/games). Still, I only see wii games in Wiiflow.
- Wiiflow Download Wii Games
- Wiiflow Usb Loader Download
- Wii Homebrew Wiiflow
- Wiiflow Download 4.3
- Wiiflow Download Wii 64
Welcome!
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Basically this is the part two of the last video of USB Loader GX, becuase WiiFlow uses the same cIOS as USB Loader GX. Also, I include the updated pack, including also NeoGamma and WiiFlow. WiiFlow version 4.0. Filename wflo40.zip Date Posted Sep 4, 2012 Categories Wii, Homebrew: Tags Wii: Downloads 5005 Description: Download File.
Some of you might be using other loaders because either WiiFlow doesn't look all that great to you in terms of visuals or perhaps you once tried it but couldn't quite get it to work. My goal with this post is to point out some tips and tricks with WiiFlow to make your hacked-Wii experience all that much better.
About two months ago, I made a post about my Wii laptop/hybrid that included a different WiiFlow look than normal. Some people have asked me about sharing how I did it and the files themselves. This is a guide to make those configurations with some other tips.
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WiiFlow by default will typically look something similar to this. If you're like me, less is more and you might not like having the menu so cluttered. Or you just might not even have enough plugins to use up all of that space. With some simple edits to the source_menu.ini
file, you can arrange the plugin positions. For instance, in my setup, I only use 4 plugins and decided to place them each in the middle row (with custom icons and background images).
As mentioned before, the edit is quite simple. Open your source_menu.ini
file with your preferred text editor. You can find the file in SD:WiiFlowsource_menu
. In this file, there will most likely be several plugins listed, each under a header that looks like [BUTTON_X]
where X
is a number that corresponds to the plugin's position in WiiFlow's menu table. For example, take a look at one of my entries in my own source_menu.ini
:
Notice that this is for my Nintendo 64 plugin (and I use Not64). We can see that [BUTTON_6]
is the header and so it will be placed in position 6 of WiiFlow's table. Below is a little table to represent where all of the table positions are:
0 | 1 | 2 | 3 |
---|---|---|---|
4 | 5 | 6 | 7 |
8 | 9 | 10 | 11 |
Position 6 will be in the second row, third column. If I wanted to move my plugin to be the very first entry in the second row (i.e. position 4), I would simply need to change [BUTTON_6]
to [BUTTON_4]
.
Note: Not all entries need to be occupied by a plugin. For example, in my configuration, I only have positions 4, 5, 6, and 7 filled which is the entire middle row. Also keep in mind that WiiFlow can have multiple pages of plugins, and the table above represents the positions for page 1 and so page 2 would begin with position 12. Continue this pattern for later pages and positions if you need to reach that far.
In addition to customizing where your plugins at the source menu, you can also customize how they look. This process will be a little bit more involved than simply changing plugin positions. For each plugin that you want to have a custom icon for, you will need to provide two images: a default image and then another image for when the icon is hovered over with the cursor. For example, notice how in this image I have my plugin icons darkened except for the one that is selected. Here is another look at my source menu where a different plugin is selected.
Again, open your source_menu.ini
file with your preferred text editor. Now take a look at the entry for my Nintendo 64 plugin:
The first two lines I have under the plugin header are image
and image_s
. The value that goes after the equals sign should be the exact name of image file you want to use including the file extension. image
corresponds to the image that will be used when the plugin is not selected or being hovered over while image_s
does correspond to the image that will be displayed when your plugin is hovered over.
Simply find online and/or edit your images, rename them to whatever you'd like to keep track of them, and drop them in the source_menu
folder found in the SD:WiiFlowsource_menu
directory of your SD card. Remember to assign the exact filename including extension to both image
and image_s
in the source_menu.ini
for each plugin you plan to modify images for.
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Note: WiiFlow does support transparent images for the icons.
One of the main attractions to WiiFlow is the coverflow setup that you can have. The coverflow is how the game library is displayed in WiiFlow and most of the coverflow options are fancy animations for your library.
Within WiiFlow, in the settings for each individual plugin, you can find an option called Adjust Coverflow
(typically found on page 2 of settings). Here, you can adjust coverflow in several ways. Notice the number in the top left. This number represents the coverflow option. Click the number to browse through the different coverflow options available. Once you've found a coverflow that you like for that plugin, remember it.
Again, open your source_menu.ini
file with your preferred text editor. Now take a look at the entry for my Nintendo 64 plugin:
Notice the last line I have under my Nintendo 64 plugin is emuflow
. If this option does not exist, add it. The number that you assign to emuflow
should be the same number that was found in the top left of Adjust Coverflow
for the coverflow that you liked.
Note: If you want a different coverflow than the default for each of your plugins, you will need to repeat this process for each plugin you wish to change. In the example above, setting emuflow
to 2
will only set coverflow option number 2 to my Nintendo 64 plugin. I also recall that sometimes the coverflow option I found in Adjust Coverflow
did not always display that coverflow when assigned to emuflow
. In other words, you may need to do some trial and error with emuflow
to get the coverflow that you wanted. I do not know why this happens.
In addition to changing each plugin's coverflow, you can also make changes to that specific coverflow. To do so, head over to the Adjust Coverflow
menu again found in the settings of any plugin. From here, you are given many options. The button to the right of the coverflow number in the top left can be toggled and when enabled, the selected game will have more focus put on it. Click the top middle button to switch between different things to edit. The bottom third of the screen should display the different values that you can edit. While you are editing, you are given a live preview of the edits. Once you are happy with your edits, click SAVE
in the top right. Click CANCEL
found below the save option to disregard any edits.
If you have boxart that is different than the typical game case (tall rectangle shape), such as the small square shaped GBA boxart and horizontal N64 boxart, adjusting coverflow allows you to compensate for this by reducing height and length of covers and even rotating them.
You can also adjust the color of boxart edges. When you apply boxart images for your games, the front and back may be covered but all of the edges are not. To change the colors, find the .ini
file for the plugin you wish to have edge colors changed. This .ini
file can be found under SD:WiiFlowplugins
. For example, for my Nintendo 64 plugin (using not64), I would open not64.ini
. Find or create the coverColor
line and after the equals sign, enter the 6 digit code for your chosen color. There are only 6 colors to choose from and they are listed below:
Code | Color |
---|---|
ff0000 | Red |
000000 | Black |
ffffff | White |
fcff00 | Yellow |
01a300 | Lime Green |
00E360 | (Dark) Green |
For my N64 plugin, I have coverColor=ff0000
so that my N64 game covers have red edges as seen here.
Note: If you decided to enable the same coverflow for multiple plugins (i.e. more than one plugins have the same emuflow
value), then the adjustments made to the coverflow will be present on all of those plugins. For example, my GBA coverflow has the game covers reduced in height. Applying the same coverflow to my GameCube library would also reduce the height for those GameCube game covers. It is best to assign different coverflows for each plugin that has a differently sized case.
The master modpack of WiiFlow created by Abz includes Nintendont which is a fantastic GameCube loader. A feature of Nintendont is that it can create a virtual memory card on your SD card for your GameCube saves. If you're someone like me that has a physical GameCube memory card, you might prefer to use that over the SD card. In order to enable the use of the physical memory card, follow the steps below.
Find your wiiflow.ini
file found under SD:appswiiflow
directory and open it with your preferred text editor. Find the [DML]
header and somewhere under that header, add the following: dml_nmm=0
. In addition, you might also need to delete the gameconfig2.ini
file found under SD:WiiFlowsettings
to reset the defaults. Lastly, when you are browsing your GameCube library in WiiFlow, each game will have a gear icon when selected. This gear takes you to the game's settings and you should leave the NMM
and Devoluition Memcard Emulator
option to their default settings, which should be Default
and Off
, respectively.
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You may need to delete the gameconfig2.ini found under SD:WiiFlowsettings to reset the defaults. Also, each GameCube game has a gear icon when selected in WiiFlow; in these options, keep the NMM and memcard emulator on its default setting.
The theme in the masterpack can be edited. For example, I did not like the settings menu background and so I replaced
SD:WiiFlowthemesCarbonik Abzcarbonik.png
with another image and this was the result.If you have cover art for your games in
SD:WiiFlowboxcovers
and would like to change or edit them, replace the files and delete the cached versions found inSD:WiiFlowCache
.If WiiFlow crashes or does not start up when played, delete the WiiFlow save found by going to:
Wii Menu > Data Management > Save Data > Wii > WiiFlow
Wii Homebrew Wiiflow
WiiFlow Wiki: My main source for information on WiiFlow
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WiiFlow Master Modpack: Put together by Abz
My custom WiiFlow setup: does not include my full WiiFlow setup or WiiFlow itself; includes things such as my custom icons/backgrounds,
source_menu.ini
, custom coverflow settings, etc..
I know that this was a long guide but I like to be detailed and thorough. Hopefully I've provided some useful information and whatnot. Thanks for reading.
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EDIT: Miscellaneous tips #1 - forgot to say where and which file I replaced